
Jacoba Stalker
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Posted - 2011.06.27 17:19:00 -
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Originally by: CLONE 9 First things first - we wouldn't be complaining if the core game wasn't worth defending. None of us can really say that EvE Online is anything short of amazing - and unique.
The real issue we're looking at here is one of finance and revenue.
CCP have obviously made big investments recently in terms of infrastructure to support this unique and groundbreaking unsharded universe and also development of WoD and Dust.
I don't think for one second that CCP really think selling monocles enhances the gameplay experience for 95% of players. Surely it's their way of adding a new much needed revenue stream. The next step then is 'gold plated bullets' - which CCP have advised will NOT be part of the game. My guess is that CCP would have naturally explored this until they met resistance - i.e. squeeze until the community screamed - but the community have been astute and already shouted long and hard - hence the 'no golden bullet' statement. I may be being a bit insincere here but we can only speculate at the moment.
So - assuming that we want this game to work, what suggestions do you have to increase revenue?
I don't think an increase in subscription is the best way to go. Rather than hit the entire player base, it needs to be something that allows people with spare cash to burn to purchase without impacting the balance of the game.
Personally - I think vanity items (monocles / ship skins / fancy pants) is only part of the story but I want to hear your 'impact free' money making ideas to solve the underlying issue. MONEY !!!!
Wish CCP had done this, but here it goes.
1st things first. EVE caters to a generally small portion of the gaming industry. How to change that is actually rather simple.
No matter where you go in today's MMORPG's, it's the same (except here)
One big strength that EVE has is you don't have "The Grind". I swear if I have to "go here, kill this, loot that, rinse repeat" in one more game I'm going to go nuts. EVE doesn't have that problem.
So, how to expand on that. The solution (IMHO) is quite simple.
Alot of people won't play here because there are no "characters". Incarna, at least I thought, was going to address that issue.
First Person walk arounds, First person interactions between PEOPLE, can and will bring more customers in without impacting the base game at ALL.
Incarna did not go far enough quick enough. Whooptee freakin doo, we have a captains quarters. Can't do a thing with it, can't go anywhere, can't invite anyone else into it. But we have pretty blinkin lights and interactive screens.
Good start but not near enough. This needs to go Universe wide.
What I mean by that is this. Wherever people can step out of their pods, LET THEM.
Stations, Planets, Moons, Base Stations, whatever. Can you imagine all of the new places to explore and mine at on planets that so diverse that you would spend a lifetime exploring them all.
This doesn't have to be done all at once, that's not what I'm suggesting.
But even hazardous planets can be made explorable with the right equipment (there's a clue for you sherlock, planet side space suits to sell in the NEX. No "advantage" there, just fun and CCP gets more money).
I'm sure there are many options, but CCP needs to look at doing something that NOBODY has done before. THAT will make them money.
Seamless transport between space and planetary surface.
I for one would LOVE to be able to "fly" my ship to the planets surface through the atmosphere, then get out and explore it.
Would anyone else?
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